Roadmap

See it as a ToDo list or a list of planned / nice-to-have features for Wargame modding:

graph LR TGV_parse[TGV / PPK parsing - DONE] --> Texture[changing Map Textures] TGV_build[TGV / PPK building] --> Texture unicorn[Model export from Wargame] SPK_parse[SPK / mesh file parsing] --> unicorn SPK_build[SPK / mesh file building] --> unicorn unicorn --> Model[Changing Models] baf_parse[parsing / building baf files] --> Model_Animation[changing Animations] Model --> Model_Animation Blender[Blender, textured meshes] TGV_parse --> Blender SPK_parse --> Blender win[parsing / building win files] --> Blender Blender --> Model network[Reverse Engineering Network Protocol] --> network_patcher[EXE Patcher for Server IP] --> network_server[Custom Ranked Server] Edat[parsing / building edat files - DONE] Edat --> Manager[new Mod Manager] EXE_patcher[Patching Wargame3.exe with custom SVN revision] --> Manager Profile_parser[parsing Wargame Profiles] --> Manager_profile[Wargame Profile Management] --> Manager NDF[parsing / building ndfbin files - DONE] NDF --> NDF_compiler[NDF Disassembler / Compiler] NDF_compiler --> ModdingSuite[more powerful Modding Suite] Maps[Map Editor?] boobs[parsing / building boobs files] --> Maps Maps_zones[Map Zone Editor] scenario[parsing / building scenario files - DONE] --> Maps_zones --> Maps tms[parsing / building tms files] --> Maps tmst[parsing / building tmst files] --> Maps sdb[parsing / building sdb files] --> Maps xyz_parser[parsing / building xyz files] --> python[Python Scripting?]