Wargame EDat Files
EDat Files
See the parsers docs on how to unpack / repack EDat files.
This is the reference on how Wargame: Red Dragon works with these files:
Directory Structure
The directory structure of Wargame is as follows:
-
Data/
- PC/
- PC contains older revisions of the WarGame3.exe for replays every folderid marks a svn revision number of Eugens SVN
- 48574/
- 49125/
- 49964/
- 58710/
- 59095/
- 59638/
- 68335/
-
WarGame/PC/
- 48574/
- every folder contains a folder with the next svn revision number
- The files contained here get also loaded, the foldersr in the main dir only contain a NDF_Win.dat
- 49125/
- Data.dat - fonts and videos
- DataMap.dat - maps and campaigns
- NDF_NotFinal.dat - ndf files for scenarios?
- NDF_Win.dat - ndf files for ui / scenery / everything
- ZZ_1.dat - assets, texture ndfbins, ppk files, spk files
- ZZ_2.dat - textures
- ZZ_3a.dat - textures
- ZZ_3b.dat - textures
- ZZ_4.dat - some ppk files
-
49125/
-
49964/58710
- Where latest ZZ files are except ZZ_1
-
58710/
-
59095/
- 59638/
- 68335/
- 72352/
- Current latest folder for NDF_Win.dat
- 48574/
- PC/
-
Maps/Wargame/PC/
- for each map / campaign one dat file
Wargame3.exe
Every Wargame3.exe has a SVN Revision encoded in it. The current game version for example has this at position 0x0151FE18.
If you change the revision number with a hexeditor to for example 80000, it is possible to create a new version of the game. For this you need to copy the following files:
- create a new folder Data/PC/80000
- copy atimgpud.dll, steam_api.dll and Wargame3.exe (unmodified!) to Data/PC/80000
- this is for running vanilla replays - new replays get the new revision number attached to them
- create a new folder Data/WARGAME/72352/80000
- copy all files from Data/WARGAME/68335/72352 to Data/WARGAME/72352/80000
- create a new folder Data/WARGAME/80000
- copy NDF_Win.dat from Data/WARGAME/72352 to Data/WARGAME/80000
Now you can mod your files in the 72352/80000 or 80000 folders and the game will load them correctly.